It’s either a deliberate harking back to the days of gaming where you just got on with it, or a lack of time and resources to present a proper tutorial. You’re very much free to explore how you see fit, except following the main story path isn’t hand-holding by any stretch.Įncased doesn’t do a grand job of explaining things to the player. It’s here where Encased begins to show its true potential and its nods to games like Fallout and Wasteland. You become the “main character” so-to-speak, rather than a single cog set within a multitude of moving parts. Without spoiling any of the story here aside from, a major event occurs which thrusts your character into the fore. The game prides itself as a tactical RPG, but it could be an hour before you get into some real combat. The pacing is quite slow here, as you will be talking much more than getting into combat situations (well it was for our white wing character build, events may differ depending on your choices). Once the opening pleasantries are over, a lengthy intro begins where you find your feet, visit various people on base before embarking on your first mission. As with most RPGs of this nature, you are free to create a custom build. You begin the game choosing from a selection of five colour coded classes (Wings) which ultimately shape how you progress through the story in terms of what responses you have during conversations and perhaps confrontations. The story revolves around an artifact –the Dome– where its effects on humanity are quite profound. Today we’re taking a look at Dark Crystal Games’ Encased, a post-apocalyptic RPG set within a 1970s alternate universe. The amount of voice-acting is a nice touch, but considering the average person reads faster than these characters speak, their talents may fall on deaf ears.Here's the text transcript for those on mobiles etc. Even the smallest interactions will fill up your log with countless entries from several categories. It’s normal to encounter a random character only to have them tell you their whole life story. While a lot of the character details and background information definitely fill out the world, there’s so much to remember and track. This isn’t helped by the fact that you’ll spend most of the game moving around and watching the movement animations stagger making you wonder if you’re controlling a mannequin instead of a person. Even with high settings, humans, and creatures look and feel unnatural. The first of which would be the overall aesthetic. Unfortunately, Encased tosses a few things that could’ve been put to better use. When you’re patrolling the wasteland, you don’t want to waste anything. It’s open-ended to give you plenty of options even if your first one falls through. You’re welcome to sneak around taking what you want, try to convince people to give it to you, take it off their dead bodies, or order one of your companions to take care of it. If you see a locked container, you can try to pick the lock or break it open with or without tools. Almost everything you can interact with can be dealt with in multiple ways. Then there’s the degree of freedom you have when exploring or progressing.
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